

The two sides share a common harvester point, in the belly of the volcano, which is where many tank rushes will come, but because of the small area in which to maneuver, this can easily become a bottleneck. Volcano is another map without base defenses, but there are several routes to the enemy base and several key sniper points. But if someone doesn’t go, you’ll be stuck stalemating and it’ll come down to points. To take down an enemy base, you have almost no other option than a group frontal assault, and someone’s going to have to be the first one in.

Under is another map that requires a team effort, but it also requires brave sacrifice. Often it is easier to get the power plant first, which will take the base defenses off-line, than it is to go for the base defenses themselves. Mesa is another map where you’ll want to pound on your opponent’s harvester to keep finances low while organizing a deliberate and careful strike on their base. Neglect either the above ground vehicle paths or the underwater footpaths and your base will be toast before you can say “aloha!”
#Command and conquer free the prisoners map series
Islands has no base defenses and several paths in and out of a base, with dozens of sniper points and a series of underwater tunnels with semi-transparent walls. Any lone wolf will get ripped to shreds by the base defenses before they can do massive damage. It’s nearly impossible for a one-man assault to succeed, so you’ll need to work with your team to organize a massive surge to overwhelm your opponent. The main changes are ramps have been added to all buildings and the flying units are enabled on this map. This map is the same as the original Glacier map. You can rush effectively with infantry on Glacier. Don’t forget to use the additional Repair Pads to your advantage. There are multiple tunnels connecting both bases. A quick strike group of three or four infantry can spell disaster.Ī snow/ice themed map that is more like a maze. Hunt your enemy’s harvester to keep their finances low and then organize a frontal attack to overwhelm the base defenses, although be sure to keep an eye on the back tunnels. The Field map is about as balanced a map as you can get. Defense is just as important as offense here and neither side has the advantage. There are no bases on Complex, so you’ll need to have people in your base on guard at all times. There are a series of underground tunnels that often get neglected, but a well-timed strike through these can be fatal. Your harvester has little distance to cross to get between the Tiberium and the refinery, so cash is flowing at a brisk rate. The main changes are ramps have been added to all buildings and the flying units are enabled on this map.Ĭomplex is a meat grinder of a map. This map is the same as the original City map. The base defenses will help a lot, but even they have their weaknesses. You can take the over pass, the underpass, the side passages or even the footpath tunnels to the enemy base. Massive and sprawling, City is a plethora of options on styles.

Don’t forget to check all the tunnels, though, as well-organized strike cadres have been known to hit the refineries right at the beginning.Ĭity is, for the most part, a map where you may need to catch a ride. Nod needs to attack quickly and effectively, because if GDI can get a heavy armour rush, they have an advantage here. Here’s a brief description of the maps in the game and what’s the best overall strategy for each.Ĭanyon is a beast of a map because there are so many alternate routes to an enemy base, and no automated base defenses to help you out.
